This video covers the process of lighting and rending an interior scene in Houdini.
In this video we take a look at a variety of topics such as Portal Geometry, adding GI lights to calculate secondary bounces, optimizing the global illumination and manually adding bounce lights to better light up the scene.
You can download the scene file from the link given below. It's a fairly large file ( 48 mb) so I uploaded it to google drive. I hope it works.
In this video we will cover how to create a metallic car paint shader in Houdini similar to the one in Vray.
To do this we shall use the basic PBR nodes that are available in Houdini to create the various layers required to make the shader and also use procedural textures to create the flakes layer.
The file can be downloaded from the link given below.
one day offer - 20th dec 2014 - starting at 12.00 am (ist)
$10 off on each part of "tea and cookies" and "floating islands"
21st - 24th dec 2014
$5 off on each part of "tea and cookies" and "floating islands"
Offer not applicable on "Texture building" series
This is a simple tutorial on how to transform or morph points from one object to another using VOPS and then adding additional details to make the final result more interesting.
This is my new training Gears of Houdini.
The training primarily deals with creating fully parametric custom objects and converting them to digital assets. In this case we shall create custom Gears. The training also covers animation, lighting and will also cover building custom plastic and metal shaders for the Gears.
This video elaborates the two tips that Superkraft and Johnny Roek mentioned in the comments section of the first Packed Primitives video.
The video primarily talks about creating name attributes using the Packed Edit node and randomizing colors of packed primitives at rendertime using the Renderstate VOP.
Part 3 of Floating Islands Training is now available
This video covers Packed Primitives in Houdini 13 and their usage in Instancing. This video is a more detailed explanation of a topic that is covered in brief in the Floating Islands training series.
Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. This video covers the various ways in which you can create them and use them for large scale instancing.
Also as a small announcement, the 2nd part of the Floating Islands training is now available.
My new commercial training for Houdini is now available. The course covers various topics such as terrain modeling, modeling vines and creepers, grass generation, L-systems, Custom plant and tree modeling, Fluids, Rigid Body Dynamics, building custom forces, particles and lighting and rendering the final image.
A new tutorial which gives beginners a simple introduction to particles in Houdini 13
Topics covered in this video are as follows:
Basics of particle emissions
Emitting particles from Geo and attributes
Adding velocity at Geometry level
Using Vex Expressions
Creating groups and using Wrangle POP
Creating custom turbulence Force using VOPS
Adding color and scale for rendering
Caching particles to disk