recorded in Houdini 19.5

Welcome to Flippy Murders Season 2

In this new season we shall use a variety of methods including vellum, RBD, pyro, procedural modeling to find 4 new and innovative ways to kill flippy. We will also use tons and tons of flip to generate a tsunami of blood. 


This idea behind this training is to create tools to build toon shading in Houdini at SOP level. This will allow you to use these techniques in any render engine you use.


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welcome to The Flippy Murders

9 gruesome and ultra violent ways to kill Flippy using Vellum , RBD and Flip Fluids.


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welcome to character design in Houdini.

The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.



recorded in Houdini 19

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 Welcome to Procedural Biped generation in Houdini.

In this training we will make a fully customizable biped in Houdini with auto bone generation and parenting so you can then easily pose and rig the biped as per your needs. We will also create a couple of robots using the biped system that we have built to demonstrate the flexibility of the system.


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This is a small series that will show you how to create 5 everyday kitchen items in Houdini using a variety of procedural and standard modeling techniques and then convert them into fully parametric digital assets.


 

recorded in Houdini 18 and 18.5

 
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This series will teach you how to generate a variety or organic and inorganic shapes and structures using VDB and the various procedural noise maps and textures available in Houdini.

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Over the course of this training series we will look at the basics of the Houdini particle system and also cover a variety of POP nodes to better understand how the Houdini particle system works.

 

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Welcome to patterns and textures in houdini. This training will cover all the various maps and textures available in VOPs in Houdini and show you how to generate a variety of effects and textures using those maps. Over the course of this training we will look at all the 2d patterns, noise maps, uv mapping, distorting noise maps and uv maps and use them to affect geometry, height fields and VDBs.

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Welcome to the little big UI training. In this training will learn how to create a variety of User Interface and Data Visualization elements such as, bar graphs, waveforms, pie charts, looped animation for loading screens, Radars, Holograms, contour maps and a range of other UI elements and animation.

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The training will take you through the steps of how to detail the cupcake and icing using volume noise and then animate the cupcake using a combination of procedural and key frame animation..


recorded in Houdini 17.5

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The primary aim of this training is to provide a project that will take the viewer through as much of Houdini as possible'. Letting them utilize all the various tools that Houdini provides for modeling and VFX to generate a detailed environment.

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Welcome to procedural modeling in Houdini. The idea behind this training was to take a character model and then generate an armour or a second skin on top of it completely procedurally, and also have the armour or skin design change every frame to give you multiple variations.