30% off till 1st May
Code - “thirty”
Recorded in Houdini 19.5
trailer
flippy murders - season 2
total duration - 7 hrs 20 mins
The video training includes the hip files
Training level - intermediate ( basic working knowledge of vellum , RBD, pyro and FLIP fluids is required)
description
In this new season we shall use a variety of methods including vellum, RBD, pyro, procedural modeling to find 4 new and innovative ways to kill flippy. We will also use tons and tons of flip to generate lots of blood.
The training will cover a wide range of topics including, procedural modeling, procedural animation, controlling RBD using guides, pyro simulations, Vellum grains and soft bodies, Flip simulations and particle simulations.
code- friday (30% off)
Kill 1 - Smash
Duration - 69 minutes
Guide anim - Basc animation to drive the RBD sim
Voronoi fracture setup - Controlling the fracturing using point scatter
RBD sim - Using Guide geometry to control the RBD simulation
Flippy FLIP setup - Setting up Flippy for the flip simulation
FLIP sim - Using the RBD sim as collision to drive the FLIP sim
Bleeding rocks FLIP sim - Emitting blood from the rock cracks
Final result - combining all the elements to generate the final result
Kill 2 - Slice
Duration - 126 minutes
Skeleton model - Modeling Flippy’s skeleton
Kinefx rig - Rigging the skeleton
Skeleton proxy model for vellum - Modeling a proxy mesh for tetrahedral softbody
Combine Vellum sim and kinefx - Using the Vellum sim to control the Kinefx rig
Skeleton boolean geo - Making a custom geo to boolean Flippy
Cutting Flippy into pieces - Making the custom pieces to drive the vellum sim
Flippy carve anim
Basic Flippy vellum setup - Setting up the basic vellum sim
Flippy final vellum setup - Breaking vellum constraints using custom attributes
Flippy and skeleton combined sim - Combining both vellum sims to get the final result
Transfer sim data to final geo
Blood sim setup
Final Result - Combining all the elements to see the final result
Kill 3 - Alien Attack
Duration - 111 minutes
facehugger model and vellum setup - Modeling the Facehugger
Facehugger attack vellum sim - Building a DOP level vellum setup for the alien attack
Alien model - Modeling the Flippy Alien
Alien attack Vellum setup - Setting up the geo required for the Vellum sim
Alien attack Vellum sim - Building the vellum sim to explode Flippy
Alien attack FLIP setup - Setting up the skin and collision geo for the FLIP sim
Alien attack FLIP sim - Making the blood explosion
Alien attack final result - Combining all the elements to see the final result
Kill 4 - Roast Flippy
Duration - 134 minutes
Sword model and animation - Modeling, animating and creating sword and trails
Spike animation - Creating the spike attack using path deform
Vellum setup - Making the basic vellum setup
Vellum sim - Using the spikes and particle forces to drive the Vellum sim to kill Flippy
Pyro sim - Setting Flippy’s dead body on fire
Particle setup - Using the Flippy grains to build particle sim
Blood Spiral sim - Making a spiral particle sim using curve force
Particle advect sim - Using the pyro sim to drive the particles
Roast Flippy model - Converting Flippy into a roast chicken
Roast Flippy vellum sim - Making Roast flippy drop using Vellum softbody
Roast Flippy steam setup and final result