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Code - “thirty”
Recorded in Houdini 19.5
trailer
character design in houdini
total duration - 6 hrs 25 mins
The video training includes the hip files
Training level - intermediate
description
welcome to character design in Houdini.
The purpose of this training is to take a base human model from Daz and then build a detailed character in Houdini. We will add clothing using vellum , model jewelry and build a full hairstyle and eyebrows in Houdini. In the end we will make shaders using materialX and light and render the model in Solaris using Karma XPU.
Requirements - Houdini 19.5 , Daz3d(optional) , Substance Painter (Optional)
combined
Content Details - 23 Video Chapters (with Audio)
Duration - 6 hours 25 minutes
lesson plan
Modeling
Daz to Houdini - Import the character model from Daz into Houdini via FBX and setup a highres version using point deform.
Shirt - Start modeling the clothing for the character
Shirt Cloth - Add cloth to the lower half of the shirt using vellum
Gloves - Model gloves using the vellum brush
Shoulder Pads - Make shoulder pads and add details using images, Trace SOP and VDB
Cape - Add a cape to the character using vellum
Shirt Pattern - Adding ornate designs to the shirt using Particles
Cloth Pattern - Adding designs to the lower cloth using particles and attaching it to the simulation via a UV deformer
Pant Pattern - Making a design on the pant via shortest path and VDB
Belt - Modeling and detailing belt for the character
Eyebrows - Making eyebrows using hair generate and painted attributes
Long Hair - Making the character’s hairstyle via guide groom and hair generate.
Shaved Hair - Build the other half of the character’s hairstyle
Earring - Making a simple earring for the character
Rendering
Solaris Setup - Setting up groups for material assignment and importing the model into Solaris. Also setting up the basic lighting
Material Setup - Applying Basic materials to all the groups and setting a simple look for the character
SSS setup - Setting up the basic Skin shader
Cloth shaders - Making textures in Substance Sampler and Adding the textures to the various cloth shaders to finalize the look
Wrinkles - Adding wrinkles to the cape using a point vop
Skin Texture - Building the final skin texture in Substance painter and making the final shader in Houdini
Hair Shader - Adding a colored gradient to the hair using attributes
Eye shader - Applying textures to the eyes
Final Thoughts - Looking at AOV setup and color grading in Photoshop