Important Note : All trainings require basic knowledge of Houdini UI and workflow.
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total duration - 2 hrs 43 mins
The video training includes the hip files
Training level - intermediate ( Working knowledge of Houdini and Octane is required)
Introductory offer till 8 Oct 2016
price - $25
taxes as applicable
final price - $30
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This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane.
Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We'll also take a look at building custom effects such as making a gas flame and a nebula. Finally we'll take a look at how to make volume lights and create a controllable volume fog.
NOTE : The training won't cover building a Pyro simulation and I will not be covering any kind of polygon modeling. The series will purely focus on building and rendering custom volumes.
Content Details - 6 Video Chapters (with Audio)
Duration - 163 mins
price $25 ( Introductory Offer lasts till 8th Oct 2016)
modeling and rendering a cloud - Understanding the basics of the Octane volume shader.
building a pyro shader - Controlling the emission channel of the volume shader suing the texture emission and the blackbody emission. The lesson will also cover how to optimize pyro sim render times.
making a custom gas flame using particles and VDB.
modeling and rendering a nebula - Using the volume vop to model a nebula and creating a more colorful volume shader
building a custom volume light
adding volumetric fog to an environment
REQUIREMENTS - This training requires Houdini Indie or Houdini FX. Houdini apprentice will not work since it doesn't support 3rd party renderers.