mograph in houdini
Lesson 1 - Cloner object
This is the first in a series of videos on how to recreate the Mograph tool set from Cinema 4d in Houdini. This video will explain how to make the cloner object in Houdini
lesson 2 - falloff and plain effector
In this video we'll take a look at how attributes can be used to affect the clones and then use that knowledge to create the Plain Effector and Falloffs.
lesson 3 - step effector
In this video we'll take a look at how to recreate the Step effector by accessing the point numbers of the base geometry.
lesson 4 - random effector
In this video we'll take a look at how to recreate the Step effector by accessing the point numbers of the base geometry.
lesson 5 - shader effector
In this lesson we'll take a look at how to use the Attribute VOP to call procedural textures or bitmaps and use those to modify geometry or clones.
lesson 6 - target effector
In this video we'll use the Attribute VOP and some simple math to generate modified normals to build a Target effector.