mograph in houdini


Lesson 1 - Cloner object

This is the first in a series of videos on how to recreate the Mograph tool set from Cinema 4d in Houdini. This video will explain how to make the cloner object in Houdini

 

lesson 2 - falloff and plain effector

In this video we'll take a look at how attributes can be used to affect the clones and then use that knowledge to create the Plain Effector and Falloffs.


lesson 3 - step effector

In this video we'll take a look at how to recreate the Step effector by accessing the point numbers of the base geometry.

 

lesson 4 - random effector

In this video we'll take a look at how to recreate the Step effector by accessing the point numbers of the base geometry.


lesson 5 - shader effector

In this lesson we'll take a look at how to use the Attribute VOP to call procedural textures or bitmaps and use those to modify geometry or clones.

 

lesson 6 - target effector

In this video we'll use the Attribute VOP and some simple math to generate modified normals to build a Target effector.