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Code - “thirty”


recorded in Houdini 18

Little big UI training

total duration - 8 hrs 30 mins

The video training includes the hip files

Training level - intermediate


description

Hello everyone,

Welcome to the little big UI training. In this training will learn how to create a variety of User Interface and Data Visualization elements such as, bar graphs, waveforms, pie charts, looped animation for loading screens, Radars, Holograms, contour maps and a range of other UI elements and animation.

Over the course of this training we will look at a variety of techniques including generating animation using SOP tools and attributes, making procedural animation using VOPs and CHOPs and also creating elements using data from excel sheets and OpenStreetMap files.

The lesson breakdown is given below.

Requirements - Houdini 18 .5


individual parts -

taxes as applicable

credit card


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lesson1.jpg

Content Details - 9 Video Chapters (with Audio)

lesson plan

 

  1. Grids - simple grid animation using the adjust float node and modifying color and alpha channels.

  2. UI borders - creating fancy procedural borders for user interfaces using the group range and peak nodes

  3. UI border details - adding additional details to the borders using the sweep SOP

  4. Button - making a simple button animation for a User interface

  5. Button details - adding text details to the buttons by importing data from a csv file

  6. Icon generator - using carve and curvesect nodes to generate random icons or alien text for the buttons

  7. Circular bar graphs - using the adjust float and vector nodes to generate random circular bar graphs

  8. Circular wave forms - using foreach to create multiple,e waveforms for a use interface

  9. Animated arcs - creating multiple animated arcs via vops



lesson2.jpg

Content Details -  11 Video Chapters (with Audio)

lesson plan

 

  1. Loaders and vops - creating looped animations using vops

  2. Loaders and chops - modifying looped animations using chops by adding jiggle and spring

  3. Loaders and chops 2 - creating looped animation using the wave and trigger nodes in CHOPs

  4. Fancy loaders - creating a random looped animation using turbulent noise in VOPs

  5. Scanner project - basic setup for the animation using vops

  6. Scanner project details - adding additional details to the project using orientation along curve and peak nodes

  7. Bar graphs - learning how to modify random data to create bar graphs

  8. Pie charts - calculating percentage from data to create pie charts

  9. Complex data viz A - creating a custom data visualization by generations arcs between data points in 2 dimensions

  10. Complex data viz B - generating random 3d arcs between two points of data

  11. Multiple graphs - building multiple graphs from a csv file

 
lesson3.jpg

Content Details - 9 Video Chapters (with Audio)

lesson plan

 

  1. Random maps and roads - building a procedural map and roadways using the scatter node

  2. Contour maps - generating contour maps from random height fields

  3. OSM maps and infection - building a map from OSM data imported via the mapbox plugin and building an infection animation

  4. Radar A - creating the user interface for a radar setup

  5. Radar B - building the central radar animation using maps from an OSM file.

  6. Move along path - a very simple technique to move particles along multiple paths

  7. Hologram - creating a glitchy hologram setup using custom attributes and the adjust vector nodes

  8. Reconstruct project A - building an animation to reconstruct a geometry from a random noise animation

  9. Reconstruct project B - building the user interface for the animation