recorded in houdini 18



baking a cake in houdini

total duration - 2 hrs 45 mins

The video training includes the hip files

Training level - intermediate


description

Welcome to baking a cake in Houdini.

This training is a continuation of the cupcake training available on the sidefx website. Make sure you have seen that before you watch this training.

Link to cupcake training

https://www.sidefx.com/tutorials/cupcake-project-modeling-and-lookdev/

The training will take you through the steps of how to detail the cupcake and icing using volume noise and then animate the cupcake using a combination of procedural and key frame animation.

In the end we will also look at how to bake the high res cake model to a low res model and paint textures using substance painter.

Requirements: Houdini 18 (Any variant), Zbrush (optional) and Substance Painter


individual parts -

Discount from Apr 1st - Apr 8th 2017

taxes as applicable

credit card and paypal


combined -

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Content Details - 6 Video Chapters (with Audio)

lesson plan

 

  1. Introduction to the series

  2. Cupcake details - Adding details to the cupcake using a combination of noises in a volume vop

  3. Icing Details - Using similar techniques from the previous chapter to add detail to the icing

  4. Cake anim basic - Animating the basic cake rising using some simple key framing

  5. Cake anim Bubbles - Adding bubbles to the cake via copy stamping and time shift

  6. Cake anim Cracks - Adding cracks to the cake using the Ray sop.



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Content Details -  7 Video Chapters (with Audio)

lesson plan

 

  1. Icing Anim - Animating the icing via the sweep sop and animating the sprinkles using a mask from geometry

  2. Icing anim details - Adding extra details to the icing animation using vdb tools

  3. Cake Colors - Adding attribute colors to the cake and icing using measure tools and attribute vop

  4. Minor Adjustments - Making some final adjustments to the animation

  5. Shading and Rendering - Final shading, lighting and rendering using Mantra

  6. Remesh and UVs - Remeshing the cake using instant meshes and unwrapping using lab tools auto uvs. We will also look at zbrush to do remesh and uv

  7. Baking and Texturing - Final baking and texturing using Substance Painter.