Recorded in Houdini 19


procedural biped generation in houdini

total duration - 3 hrs 50 mins

The video training includes the hip files

Training level - intermediate


description

 Welcome to Procedural Biped generation in Houdini.

In this training we will make a fully customizable biped in Houdini with auto bone generation and parenting so you can then easily pose and rig the biped as per your needs. We will also create a couple of robots using the biped system that we have built to demonstrate the flexibility of the system.

Requirements - Houdini 19

NOTE - Lesson 9 - kitbash robot - is for demonstration only. Since the kitbash library I am using is commercial it cannot be included in the training.



Content Details - 9 Video Chapters (with Audio)

lesson plan

 

  1. Spine - Starting the biped with the spine construction and setting controls to adjust the shape of the torso geometry

  2. Arms - creating the arms rig and geometry

  3. Arms merge - combining the arms rig with the spine

  4. Legs - making the legs

  5. Legs merge - combining the legs with he existing rig

  6. Neck and Head - completing the biped by making the head and the neck

  7. Basic Full body IK - Setting up basic full body IK to pose the Biped

  8. Robot - Putting the biped system to proper use and building a full robot

  9. Kit bash Robot - Creating a procedural robot by replacing parts of the biped with items from a kit bash library.