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volumetric rendering

total duration - 2 hrs 43 mins

The video training includes the hip files

Training level - intermediate ( Working knowledge of Houdini and Octane is required)


taxes as applicable

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Volumetric rendering in Mantra - addon


duration - 1 hour 10 mins


This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. 

Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We'll also take a look at building custom effects such as making a gas flame and a nebula. Finally we'll take a look at how to make volume lights and create a controllable volume fog.

The add-on Mantra training will cover how to render these volumes in Mantra. The add-on however will not cover how to build the volumes. However, the files in the add-on series are completely open and you can always go through them to see how the volumes were built.

NOTE : The training won't cover building a Pyro simulation and I will not be covering any kind of polygon modeling. The series will purely focus on building and rendering custom volumes.

Content Details - 6 Video Chapters (with Audio)

Duration - 163 mins

price $25 ( Introductory Offer lasts till 8th Oct 2016)

lesson plan

  1. modeling and rendering a cloud - Understanding the basics of the Octane volume shader.

  2. building a pyro shader - Controlling the emission channel of the volume shader suing the texture emission and the blackbody emission. The lesson will also cover how to optimize pyro sim render times.

  3. making a custom gas flame using particles and VDB.

  4. modeling and rendering a nebula - Using the volume vop to model a nebula and creating a more colorful volume shader

  5. building a custom volume light

  6. adding volumetric fog to an environment

REQUIREMENTS - This training requires Houdini Indie or Houdini FX. Houdini apprentice will not work since it doesn't support 3rd party renderers.